OOC INFORMATIONName: TF
Contact:
teeff or PP
teeffOther Characters: N/A
CHARACTER INFORMATIONCharacter Name: Christopher "Chris" [No last name because the developers forgot it]
Age: 19
Canon: Until Dawn
Canon Point: Post credits - so after the police interviews.
Character Information: Wiki link Due to the nature of the game, choice plays a
big part in how the story plays out, these are the specific choices for Chris as I'm playing him
here.
Personality:

In the horror movie cliché world that the Until Dawn canon truly lives in, Chris is the plucky comic relief guy. He's always got a joke (usually bad and straying into 'dad joke' territory) to inflict upon his long suffering friends, or a prank to relieve the tension. One of his first acts after breaking into the cabin is to hide by the door and make spooky noises to try and scare the girls (it totally doesn't work) and when he finds some old movie props in the basement, he uses them to put the frighteners up Sam and Josh (it totally does work).
When he's not pulling harmless pranks, he's giving a colour commentary to things going on. When he and Ashley find a secret button, she asks if she should press it, and his answer is "that's what buttons are for, I guess". When the secret door opens, he happily leaps into a dramatic "panel opens, head explodes!!!".
Unsurprisingly, his friends don't always appreciate his joking around. Luckily, he has his affability to balance that all out (more on that later). Needless to say, Chris sometimes fails to understand when it's
not a good idea to crack a joke. Like when your best friend is trying to contact his supposedly dead sisters via a ouija board, and you decide to ask them to send a sign "like a peace sign, or a stop sign...". Funnily enough, Josh didn't appreciate the flippant attitude.
His sense of humour is an important part of him, and it becomes a crutch as the night wears on and his emotional turmoil grows. Something to make a dangerously terrifying situation a little less so. Eventually, though, the jokes just stop. He runs out of ways to make the situation light-hearted, for both himself and his friends.
Chris is extremely affable, which is a saving grace when it comes to his nerdyness and (usually) ceaseless sense of humour. He genuinely likes talking to people, and can strike up a conversation with anyone, regardless of how close he is to them. Matt is the lowest of the group on Chris's relationship chart, and yet Chris is more than happy to chat with him outside the cabin, making small talk about Matt's football season and asking about how he's doing/what's happening with him and Emily. It doesn't matter to him how well he and Matt know each other, he sees no reason to not have a friendly chat. He'll even strike up a conversation with the Stranger, a man who just a few minutes before Chris assumed was a threat to them.
People as a whole matter a lot to Chris.
He exhibits a lot of false bravado (bravery is in fact his lowest personality trait) and it comes across as over-confidence. When he confidently tells Ashley that "no one makes fun of me", he's genuinely confused and surprised when she responds "not to your face." He'll talk the talk, but he can't walk the walk. He seems to think others will buy this act, and is surprised when people see right through it. When the Stranger points out that he doesn't "understand the magnitude of the situation", Chris replies with a flippant "We'll, I'm going to get Josh, aren't I?". The Stranger shoots him down instantly, and leaves Chris awkwardly mumbling along. Because honestly, he
doesn't feel he has the bravado to take on the situation at hand.
Though he's not a
bad shot, he believes himself better than he actually is. He shows off his skills to Sam at the shooting range and isn't even a marginally bit humble about his abilities. He dances about, proclaiming himself a "badass" for being able to shoot some bottles and sandbags. This is thrown in his face later with an exchange between himself and the Stranger:
STRANGER: "This is the end you point towards the thing you want to kill."
CHRIS (snidely): "I know how to use a shotgun, man."
STRANGER: "No, you don't."
CHRIS (suddenly unsure) "What? How do you know?"
STRANGER: "Trust me, I know"
He really isn't as confident or as skilled as he tires to make himself out to be. And yet, he still tries with the false bravado regardless. Points for effort, I guess.
With all his affability and good humour, it's unsurprising that it's hard to get Chris angry. He's generally very forgiving and shies away from conflict unless it's directly threatening the safety of someone he cares about. He isn't without his limits, though. If his buttons are pushed (usually concerning bad treatment of women - Ashley especially) he can explode into sudden anger.
He does this with Josh twice. After learning everything they went through was a prank, and that Josh was the one to punch Ashley in the face, Chris reacts violently in return. He swings a punch at Josh in retaliation, angry at him for hitting a girl. He also comes close to violent blows with Josh again, as his friend (angry that Chris picked Ashley over him to save in the first saw trap) makes derogatory remarks about Ashley sleeping with Mike. Chris grabs a piece of wood and very almost clocks Josh over the head with it, before Mike calms him down.
And he
can be calmed down, very easily. Chris's anger is like a broken fuse. It sparks quickly and vanishes just as quickly as it came. He's not one to keep hold of his anger, and seems to regret his actions after he's calmed again.

Chris's most obvious and persistent attributes are his feelings of loyalty and his protectiveness towards others. Chris will
consistently put others before himself, regardless of how strong a relationship he has with that person. His conversations with his friends often lean towards asking after their welfare, and he shows a great amount of concern when they're clearly
not okay.
The traps Chris deals with are tests of loyalty and protection, and boy does he get put through the ringer with them. No matter his choice in the first one, Josh dies, and Chris deals with a lot of trauma and self-reproach for what happened there (I'll go into more detail of this further down). Once he gets into the first saw room, he instantly gets Ashley down, guarding her head and telling her not to look at the mess of "Josh's" body. When Ashley thanks him for saving her, his response is "Ash, what was I gonna do? I couldn't let anything happen to you." When the second trap comes up, he shoots himself unfailingly (in this playthrough), despite Ashley's pleas to let her choose to save HIM this time. And when they realise Sam is trapped in the cabin with a killer, Chris is determined to look for her, no matter how terrible the situation because "I'm really freaked out too, but if Sam's down there all alone with a maniac and we leave? We're basically killing her ourselves."
Friendship clearly means a great deal to him, Chris is an exceptionally loyal person. When Josh probes as to why he's still reluctant to tell Ashley how much he feels about her, Chris's answer is "what if she doesn't want to be friends with me after?". He wants more, but he doesn't want to risk losing a friendship that's very important to him to chase after his own desires. He'd rather play it safe.
Josh is also a majorly important person in his life. They've been together since third grade, and are very much a dynamic duo. Josh happily calls Chris "Cochise" and repeatedly refers to them as partners. In his official profile, it states Chris sees Josh as an older brother, and boy, can you see it. He's one of the few in the group to understand Josh is going through hard times, and will ask him how he's doing at the start of the game; but due to Josh's need to deal with these things alone, even Chris is shut down to the more troubling aspects of Josh's downward spiral. He understands Josh is in a delicate mental state, and is quick to remind the others of that when they turn on him.
Regardless, even after the night of hell Josh puts him through, Chris feels responsible for Josh. The bond between them is still there, as far as Chris is concerned. It's horribly damaged, yes, but it's still
there. When he realises Josh is in danger of being killed by actual monsters, he unhesitatingly says that he's going to go back to rescue his friend. Even when the group protests - pointing out that Josh has put Chris through the worst of his prank along with Sam and Ashley - even when the Stranger tells Chris that going out alone is suicide, he doesn't care. His friend needs him, and he will not let him down a second time.

Chris has a rather large tendency to blame himself for when things go wrong. Due to his protective nature, he sees any harm coming to his friends as a failure on his part of keep them safe. After the first saw trap, he absolutely loses it, yammering on about how he "killed" Josh. As far as he knew, he'd made that choice and sealed his best friend's fate. Any attempt at bringing it up is pushed away, as Chris struggles with his own guilt.
He blames himself for not noticing Josh's deteriorating mental state, reprimanding himself and saying he "let Josh down". He feels he didn't pay enough attention, that he didn't offer enough help. He also gets very self-reproachful about the death of the Stranger, as seen in the post credits interview: "He saved my life, and I watched him die". He even speaks about the prank against Hannah, which led to the fate of the twins, as an action "we" did, despite the fact he was passed out drunk with Josh, and never took part in the prank. He still feels partially responsible for what happened, and is not afraid to beat himself up about it.
He's also very submissive, when he's not pushed into anger, he tends to shy away from confrontation. If Josh pushes him about finally telling Ashley how he feels, he nervously tries to change the subject. Josh especially can convince him to do most things: "You up for hunting in the dark for a little bit?" "Nope, but I'll do it." He'll even disarm Mike during the Josh confrontation, and when Mike rebukes with a "you know me better than that, man" Chris mumbles an awkward apology and doesn't rise to defend himself. Unless one of his friends is in danger, Chris is very okay with someone else taking the lead.

He is, without a shadow of a doubt, an uber-nerd. He wants to be an app designer in the future, and is almost never without his phone. When the gang arrive at the lodge, he complains loudly that there is no cell coverage, and later whines to Josh about finally being somewhere he can use his GPS, but it not actually functioning. Josh mocks him for his nerdiness, pointing out that there isn't an app for
everything, despite Chris's protests to the contrary. Even when Ashley and Chris are in the spooky basement of spooky things, Chris is busy looking at his phone. He was likely trying to see if he could catch Sam's location, but still, the reliance on technology is strong with this one, and he really dislikes being cut off from it.
With him being such a big technophile, it isn't surprising that he's not fond of
nature, like...at all. While Sam can enjoy the views and take in the majestic beauty of their surroundings, Chris is more interested in playing around with the shooting range. Though he doesn't do it on the playthrough I'm taking him from, if he
does shoot the squirrel, his attitude is that they are "just rats with bushy tails", which gives a good insight into his dislike of nature in general.
Chris has a habit of dealing with everything with a very methodical mindset. He sees a problem, he sees a way to find a solution, he sticks to it. This helps him a great deal, in that he doesn't get scared or panicked half as easily as some of his friends. He can think on his feet and continue onwards. When faced with the second saw trap, his first response it to try and shoot the
machine first, it doesn't work, but the logic is there. The only times we really see cracks in this mentality are when he thinks he's murdered Josh, and right after seeing the Stranger gets decapitated by a wendigo. Even then, his moments of terror and panic are short lived, and he's quick to internalise his fears in order to deal with the more important task of Staying Alive.
This can work to his disadvantage, too. He's not superstitious at all, continually telling Ashley that
ghosts don't exist while Josh is playing with them in the basement with his haunted house tricks. Even when he
sees one of the 'ghosts' for himself, he explains it away that they're both probably seeing things on account of the high stress that they're under. This obviously annoys Ashley, but he keeps to this mentality throughout.
He's less willing to believe the Stranger about the wendigos. As he leaves to find Josh, all the questions he asks the Stranger are what a person would ask when beating some kind of video game monster. "How many times do I have to shoot it before it's dead?", "Are they crazy unpredictable or can you figure out what they're gonna do?" and the pièce de résistance: "You got any pro wendigo tips?". He has no real life experience to base protecting himself from monsters on, so he methodically goes through it in the only way he knows. The nerdy way.
Being curious is one of his highest traits at the beginning of the game, and that only grows as the story progresses. He's only too happy to snoop at the letter Jess was holding, prying into her personal life and asking her about her newly formed relationship with Mike, regardless of how much she protests otherwise. He doesn't care if it's
her business, he wants it to be
his business, too.
This curiosity continues as the story takes a more sinister turn. He'll poke around at the cameras and various other funhouse items Josh has set up for them, often wondering what they were doing there and where the heck they came from. He's astounded by the secret passageways in the house, but will willingly go into them to see where they lead. Can't know if you never try to find out, right?
He's suffered a lot of trauma, during the course of the game. There's been a lot of betrayal thanks to Josh's saw traps and add that with the horror of watching a man get decapitated and he is not in a happy place. He'll come in with a sprained ankle and more than a little distrust of strange creatures. Still, he's a protective people person at heart, and knowing there are people here who would benefit from his help should help him through onto the road to recovery.
5-10 Key Character Traits:+ Protective and loyal
+ Curious
+ Affable
+ Methodical
+/- Humorous
- False bravado
- Overly a technophile
- Submissive
- Self-Reproachful
- Hard to anger, but will spark to violence if his buttons are pressed - only for it to fizzle out seconds later.
Would you prefer a monster that FITS your character’s personality, CONFLICTS with it, EITHER, or opt for 100% RANDOMIZATION? FITS!
Opt-Outs: Arachne, Faerie, Naga, Nymph.
Roleplay Sample: TDM thread and
some extra ones too